Developed by a team of action-RPG fans, Path of Exile will provide players with 6 classes to choose from, along with exploring the fantastic Wraeclast universe. As a result of the battles with the monsters encountered, they will gain experience points, objects and artifacts necessary to carry out the missions entrusted to them.
“We tried to consider the suggestions of fans of some popular RPG titles when we decided to create Path of Exile. Our goal is to create a game that draws fans of Diablo, Titan Quest or Dungeon Siege, “said Chris Wilson, Founder of Grinding Gear Games.
Path of Exile developed by Independent games studio Grinding Gear Games, is a free-to-play PC online action Role-Playing Game (RPG) set in a dark fantasy world.
Playing as one of six character classes, players find themselves forgotten for their past misdeeds to the dark fantasy world of Wraeclast. There, they will encounter hundreds of species of opponents laden with loot and mysterious artefacts as they explore the abandoned continent.
Players will be able to purchase in-game perks, such as extra victory animations, clothing and special effects. To protect the integrity of the game for all players, Grinding Gear Games has decided not to sell abilities or experience points – ensuring a level playing field for everyone in the game.
“We listened to the fan communities of several popular online action RPGs as we designed Path of Exile and are focused on replayability, depth and accessibility,” said Chris Wilson, Grinding Gear Games’ Founder. “We’ve designed the game that we would like to play ourselves, and we know hardcore Diablo, Titan Quest and Dungeon Siege will find the style familiar and addictive.”
Wilson believes there has been a lack of dark fantasy worlds in recent RPGs. “While the art style is a return to the classic dark fantasy that many hardcore players grew up with, we are confident that the difficulty curve is enough for anyone. There are no rainbows and unicorns in our game, but there is plenty of blood and rare items to collect. ”
With an open-ended and flexible skill and item system, randomized items and random dungeons, the game promises three acts of visceral combat gameplay with additional expansions already planned.
Path of Exile has been in development for four years by Grinding Gear Games, and an independent studio of hardcore RPG fans based in Auckland, New Zealand, the land that brought you the Lord of the Rings movies. The team comes from around the world with many team members meeting each other online through their passion for RPGs.
Key features of ‘Path of Exile’:
- Six character classes
- Dozens of unique monsters
- Complex randomized item system
- Free to download and play on persistent servers
- Freedom to use every skill and item with any class
- Dynamic skill system
- Competitive online PvP play
- Randomized indoors and outdoors levels
- Liven things up with in-game perks
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